1 00:00:00,480 --> 00:00:05,100 All right, So now that I got my zombie spanner somewhat working, I need to be able to turn it on and 2 00:00:05,100 --> 00:00:05,610 off. 3 00:00:05,610 --> 00:00:07,290 And I'm going to make a barrel. 4 00:00:07,320 --> 00:00:10,050 I'm going to put a proximity prompt on the barrel. 5 00:00:10,050 --> 00:00:14,930 And then when we trigger the prompt, that's going to turn the spotter on and off. 6 00:00:14,940 --> 00:00:19,470 But today I want to work on the barrel because I also want to show you how to union parts. 7 00:00:19,470 --> 00:00:20,970 That's kind of cool. 8 00:00:20,970 --> 00:00:24,120 And then we're going to put a sound on that barrel, too. 9 00:00:24,120 --> 00:00:26,280 So let's go ahead and start on our barrel. 10 00:00:26,310 --> 00:00:29,010 We're going to hit this part right here, get a cylinder going. 11 00:00:29,700 --> 00:00:30,450 Nice. 12 00:00:30,450 --> 00:00:33,630 This is going to be my centerpiece of my barrel. 13 00:00:33,660 --> 00:00:35,100 Let me call a center. 14 00:00:35,640 --> 00:00:36,130 Cool. 15 00:00:36,130 --> 00:00:42,090 We'll just move that up a little bit and then let's change the size. 16 00:00:42,090 --> 00:00:44,700 I think I'll make that two by three by three. 17 00:00:45,840 --> 00:00:46,830 Cool. 18 00:00:46,920 --> 00:00:48,840 And then I'll hit a control dx. 19 00:00:48,870 --> 00:00:49,950 Duplicate that. 20 00:00:49,950 --> 00:00:52,530 Oops, Let's do a control Z to undo it. 21 00:00:52,560 --> 00:00:57,270 Turn collisions off now do a control DX to duplicate in place. 22 00:00:57,270 --> 00:01:00,150 That way we can keep a nice centerline. 23 00:01:00,150 --> 00:01:02,160 We don't have to line things up. 24 00:01:02,790 --> 00:01:03,030 All right. 25 00:01:03,030 --> 00:01:09,660 I'm going to call this the top nice and then I'll make this one by three. 26 00:01:09,660 --> 00:01:12,750 By three, make the top and the bottom a little smaller. 27 00:01:13,170 --> 00:01:16,710 Control DX To duplicate it again, it's going to be the bottom. 28 00:01:16,710 --> 00:01:25,260 I'll call this bot bot and then I'm going to have some bands that kind of go out a little bit to make 29 00:01:25,260 --> 00:01:27,900 it look like a drum, like a drum barrel. 30 00:01:27,900 --> 00:01:30,480 Let's do a control DX to duplicate that. 31 00:01:30,480 --> 00:01:32,070 That's going to be a band. 32 00:01:32,580 --> 00:01:42,000 Let's call this band and I'm going to make it slightly bigger than the barrel on the on these last two 33 00:01:42,000 --> 00:01:42,420 numbers. 34 00:01:42,420 --> 00:01:42,930 Right? 35 00:01:43,020 --> 00:01:52,200 So I'll do a one comma, 3.1 comma, 3.1 that's going to make it a little bigger. 36 00:01:52,350 --> 00:01:52,650 You know what? 37 00:01:52,650 --> 00:01:54,570 Let's make it really thin, though, too. 38 00:01:54,600 --> 00:01:56,370 Let's make it a point. 39 00:01:56,370 --> 00:01:59,490 Two by 3.1 by 3.1. 40 00:02:00,480 --> 00:02:07,110 Yeah, that's more band like do it control DX to duplicate, we need another one and then I'm going 41 00:02:07,110 --> 00:02:10,020 to do one for the lid to control DX. 42 00:02:10,050 --> 00:02:15,690 We want the lid to stick out a little bit and then the I'm going to cut this, I'm going to cut this 43 00:02:15,690 --> 00:02:19,740 top one so we have little indent inside, right? 44 00:02:19,740 --> 00:02:25,440 So that it's a, it's sunken, the lid will be sunken a little bit, but I'm not going to make the bottom 45 00:02:25,440 --> 00:02:25,980 yet. 46 00:02:25,980 --> 00:02:29,790 I'm going to duplicate the top once I get got that the way I want it. 47 00:02:30,210 --> 00:02:37,410 So for the let's see, the center, the top and the bottom, let's change the colors. 48 00:02:37,410 --> 00:02:42,930 Do that before you do any union thing, because Roblox is kind of funny and sometimes it doesn't let 49 00:02:42,930 --> 00:02:46,470 you change your colors or your materials after you do a union. 50 00:02:46,470 --> 00:02:47,850 So I'm going to do this now. 51 00:02:48,480 --> 00:02:50,520 I'm going to make this like brown. 52 00:02:51,240 --> 00:02:52,500 That's a dark orange. 53 00:02:52,500 --> 00:02:53,130 That's all right. 54 00:02:53,130 --> 00:02:57,540 So for the material, make this a corroded metal, right? 55 00:02:57,570 --> 00:03:01,530 Which is all all good zombie all good zombie barrels are. 56 00:03:01,890 --> 00:03:05,040 And then we'll get our our bands right. 57 00:03:05,070 --> 00:03:06,690 Get all those three bands. 58 00:03:07,440 --> 00:03:09,000 They all make this like black. 59 00:03:09,000 --> 00:03:11,880 And then when we do the corroded metal, it's going to look like corroded metal. 60 00:03:11,880 --> 00:03:15,210 It's just going to be slightly darker, corroded metal. 61 00:03:15,630 --> 00:03:16,710 Nice. 62 00:03:17,670 --> 00:03:20,760 Let's go ahead and turn collisions on and start moving this together. 63 00:03:20,760 --> 00:03:23,130 So get this piece right here. 64 00:03:23,130 --> 00:03:23,880 Can we click it? 65 00:03:23,880 --> 00:03:24,450 There we go. 66 00:03:24,450 --> 00:03:25,440 This piece. 67 00:03:25,440 --> 00:03:26,280 Boom. 68 00:03:27,330 --> 00:03:28,530 This piece. 69 00:03:28,920 --> 00:03:29,880 Nice. 70 00:03:31,510 --> 00:03:32,590 There we go. 71 00:03:33,910 --> 00:03:34,840 Here we go. 72 00:03:35,290 --> 00:03:36,910 And there. 73 00:03:37,000 --> 00:03:41,290 All right, Now I'm going to turn collisions back off, and I'm going to cut this out so that we have 74 00:03:41,290 --> 00:03:43,990 this sunken in a little bit at the lid. 75 00:03:44,020 --> 00:03:46,660 Let's do a control DX to duplicate that. 76 00:03:46,660 --> 00:03:48,080 Move this out. 77 00:03:48,100 --> 00:03:53,380 This piece is going to be the cutter c u E, right? 78 00:03:53,380 --> 00:03:57,940 And I'm going to make it slightly smaller so that we have a lip for the for the lid. 79 00:04:01,100 --> 00:04:02,580 So I'll change that. 80 00:04:02,600 --> 00:04:09,770 I'll keep it at 0.2 for the size, and then I'll change it to three and three four for the second two 81 00:04:09,770 --> 00:04:10,400 numbers. 82 00:04:10,520 --> 00:04:12,110 Now it's slightly smaller. 83 00:04:12,660 --> 00:04:16,700 I go to the model and then hit this negate, right? 84 00:04:17,450 --> 00:04:19,130 And that's what makes it the cutter. 85 00:04:19,730 --> 00:04:20,760 It's a negative part. 86 00:04:20,780 --> 00:04:25,010 I'm going to push that in, but not all the way through. 87 00:04:25,040 --> 00:04:26,480 Maybe halfway. 88 00:04:27,660 --> 00:04:32,000 Now I have to select that top that the top band. 89 00:04:32,010 --> 00:04:35,290 I'm going to hold the control down and select it. 90 00:04:35,310 --> 00:04:39,240 Now they're both selected, that band and the negative part. 91 00:04:39,270 --> 00:04:41,100 I'm going to hit the union. 92 00:04:41,340 --> 00:04:42,270 Boom! 93 00:04:42,420 --> 00:04:43,830 Oh, that looks good. 94 00:04:43,860 --> 00:04:45,230 I cut that out a little bit. 95 00:04:45,240 --> 00:04:47,450 Now it looks like it's sunken down. 96 00:04:47,640 --> 00:04:48,630 Pretty cool. 97 00:04:49,170 --> 00:04:49,500 All right. 98 00:04:49,500 --> 00:04:51,960 I'm going to do a control DX to duplicate that part. 99 00:04:51,960 --> 00:04:53,220 Drag this. 100 00:04:54,250 --> 00:04:55,660 I'm still on model. 101 00:04:56,170 --> 00:05:01,110 My rotate I have this snap to grid 15 degree increments. 102 00:05:01,120 --> 00:05:04,630 That way I know I can get at 180. 103 00:05:05,000 --> 00:05:05,410 Right. 104 00:05:05,410 --> 00:05:09,520 If you have a too much, you're going to get like 175 and it's going to look weird. 105 00:05:10,030 --> 00:05:12,670 You want it to fit to the barrel pretty well. 106 00:05:14,080 --> 00:05:15,680 Well collisions on. 107 00:05:16,450 --> 00:05:17,290 Boom. 108 00:05:17,320 --> 00:05:18,100 There you go. 109 00:05:19,460 --> 00:05:21,080 All right, let's change our union. 110 00:05:21,320 --> 00:05:23,070 That's the bottle lid. 111 00:05:23,270 --> 00:05:24,470 I'll say lid. 112 00:05:25,970 --> 00:05:26,600 Bottle. 113 00:05:29,320 --> 00:05:30,430 Yeah, that's good. 114 00:05:30,430 --> 00:05:31,630 And this is the top. 115 00:05:31,630 --> 00:05:35,710 Lid, lid, top. 116 00:05:36,160 --> 00:05:39,540 Now we can go ahead and make this into a model. 117 00:05:39,550 --> 00:05:45,130 Lid top is selected shift select that selects all the parts. 118 00:05:45,310 --> 00:05:53,170 Right click group is model and now we'll say barrel. 119 00:05:54,640 --> 00:05:55,450 Cool. 120 00:05:55,480 --> 00:05:56,950 We can rotate it. 121 00:05:59,570 --> 00:06:03,950 And now the barrel is not stuck together, though we need to weld it together. 122 00:06:03,950 --> 00:06:05,120 We can push it to the ground. 123 00:06:05,120 --> 00:06:09,470 Meanwhile, though, boom, maybe push it back a little bit. 124 00:06:09,800 --> 00:06:11,480 We don't want the bowler to hit it. 125 00:06:12,120 --> 00:06:13,130 Nice. 126 00:06:13,140 --> 00:06:14,880 And let's put some welds on here. 127 00:06:14,880 --> 00:06:16,290 I'm going to use Weld constraints. 128 00:06:16,290 --> 00:06:18,210 Let me move this down to some more room. 129 00:06:19,200 --> 00:06:23,510 On the bottle lid hit the plus weld constraint. 130 00:06:23,510 --> 00:06:26,910 Now this is going to hold two pieces together, so we're going to chain it together. 131 00:06:26,910 --> 00:06:27,300 Right? 132 00:06:27,300 --> 00:06:33,170 So part zero, I'll make that the Bartlett They don't have to be touching right. 133 00:06:33,900 --> 00:06:44,370 Part one will make this bot right top lid hit the plus W well constraint click the weld constraint Part 134 00:06:44,370 --> 00:06:50,670 zero top lid part one top cool on the band. 135 00:06:50,670 --> 00:06:51,900 We're going to do same thing. 136 00:06:51,900 --> 00:07:01,950 W well constraint part zero band, part one center go to the next band. 137 00:07:02,310 --> 00:07:04,260 W Well constraint. 138 00:07:04,950 --> 00:07:06,270 I know this is tedious. 139 00:07:07,060 --> 00:07:08,160 I would just do this. 140 00:07:09,170 --> 00:07:11,150 Uh, let's get centered. 141 00:07:11,150 --> 00:07:12,080 Do we do center? 142 00:07:12,530 --> 00:07:13,690 Yeah, we do center. 143 00:07:13,700 --> 00:07:14,920 And then maybe. 144 00:07:14,930 --> 00:07:17,930 Was this one that one center to that one center. 145 00:07:17,960 --> 00:07:18,980 Let's get another. 146 00:07:18,980 --> 00:07:22,250 Let's get one more well constraint, because I may have missed them. 147 00:07:22,250 --> 00:07:23,190 You could add more. 148 00:07:23,210 --> 00:07:24,740 It doesn't have to be 1 to 1. 149 00:07:24,740 --> 00:07:27,800 So we'll get that and maybe. 150 00:07:28,970 --> 00:07:30,590 But with center. 151 00:07:31,970 --> 00:07:32,930 Center. 152 00:07:33,980 --> 00:07:36,110 And then we'll make part one bot. 153 00:07:36,410 --> 00:07:37,430 There we go. 154 00:07:37,460 --> 00:07:38,690 That should work. 155 00:07:39,080 --> 00:07:41,990 All right, let's add our proximity prompt to this, too. 156 00:07:42,080 --> 00:07:49,250 All right, so with the top lid selected, I'm going to add the top the proximity prompt to the top 157 00:07:49,250 --> 00:07:53,420 lid hit the plus P for proximity prompt. 158 00:07:53,450 --> 00:07:58,550 Now, these trigger, when you get close, they they pop up and then you hold it, and then it'll trigger 159 00:07:58,550 --> 00:08:01,160 an event, and then we can make things happen. 160 00:08:01,480 --> 00:08:01,760 All right. 161 00:08:01,790 --> 00:08:05,510 So we'll call this action prompt. 162 00:08:07,640 --> 00:08:09,530 And we also want smoke on this, too. 163 00:08:09,530 --> 00:08:11,120 Let's put that on the top lid. 164 00:08:11,120 --> 00:08:11,400 Right. 165 00:08:11,420 --> 00:08:12,820 So it's spewing out smoke. 166 00:08:12,830 --> 00:08:13,760 Hit that plus. 167 00:08:14,150 --> 00:08:14,960 Yeah, I got it. 168 00:08:14,960 --> 00:08:16,670 S there's some smoke. 169 00:08:17,210 --> 00:08:17,980 Cool. 170 00:08:17,990 --> 00:08:20,810 Select the smoke at zombie smoke. 171 00:08:20,810 --> 00:08:22,220 So we should make it green. 172 00:08:22,730 --> 00:08:23,960 Maybe a dark green. 173 00:08:25,110 --> 00:08:26,040 Nice. 174 00:08:26,070 --> 00:08:27,340 Spewing out. 175 00:08:27,360 --> 00:08:30,720 You could change some of those properties, like opacity. 176 00:08:31,200 --> 00:08:32,460 You know how thick it is. 177 00:08:32,760 --> 00:08:34,020 0.25. 178 00:08:34,710 --> 00:08:35,570 That's how bad. 179 00:08:35,580 --> 00:08:37,740 Rise, velocity, time, scale. 180 00:08:37,770 --> 00:08:39,210 Maybe you want to lingering. 181 00:08:39,280 --> 00:08:41,280 Maybe the time scale ones too much. 182 00:08:41,280 --> 00:08:44,490 Maybe make a 0.5 that slows it down. 183 00:08:45,000 --> 00:08:45,990 That's pretty cool. 184 00:08:46,540 --> 00:08:47,940 You can make this size smaller. 185 00:08:48,030 --> 00:08:48,960 3.5. 186 00:08:53,080 --> 00:08:53,470 All right. 187 00:08:53,480 --> 00:08:55,570 Looks good, I think. 188 00:08:55,720 --> 00:08:59,800 I think we're good with that next video, let's add our code and get it all working.